Unreal Engine 5 Chaos Vehicle Granular Synthesis Audio and Drifting System
This is a drifting and audio synthesis system made for vehicles. This was made in Unreal engine 5.5.1 entirely in metasound, so it should work in earlier versions 5.1 and above.
V3 Changelog:
Rewritten and simplified Granular synth to make implementation easier.
Added a couple of engines as examples:
VR38 (Nissan GT-R R35)
FA24 (Toyota GR86/Subaru BRZ)
1LR-GUE (Lexus LFA)
RB26 (Nissan Skyline)
DKA 5.2L V10 (Audi R8/Lamborghini Huracan)
Check the V3 overview video here:
V2 Changelog:
Improved tire skidmarks
Improved granular synthesis smoothness
Changed drifting activation method:
Now the torque cutting fix will kick in at 80% throttle or at 35 degree slip angle
Added "Redline effect" (this imitates how a car blips throttle when reaching the rev limiter, this is an audio effect, it doesn't affect the handling of the car)
Also some misc changes and fixes.
Check out the overview video here:
Check out the V2 demo here
What you get: Granular Synthesis Vehicle on-load and off-load sounds with metasounds. Turbo spool and blow off Tire skidding sound Rudimentary intake sound Drift vehicle RC Vehicle with sounds